Elite Units




Beast Master


Personality: Untrusting of humanoids, non-conversational, curious, easily agitated, decisive and confident.
Race: Hobgoblin.
Alignment: Chaos Neutral.
Unit Attributes: Wild, Humanoid.
Damage Affinity: Normal.
Roles: Summoner, Combat Support, Siege.
Wild Terrain: Any.

Elite Unit's Design: The Beast Master is designed to bolster the offensive capabilities of bestial ally units, as well as providing a cost-effective means of deploying additional bestial squad units. The Beast Master can only be found in wild terrain, meaning that the player cannot directly deploy this unit from settlements or war camps. In addition, the unit's that it can deploy via Handler are also wild units. This requires the Beast Master to move around to various terrains across the battle map in order for the player to gain access to specific types of wild bestial squad units.



Fasted Monk


Personality: Disciplined, Focused, Energetic, Independent, Skeptical, Experimental, Odd.
Race: Orc.
Alignment: Chaos Good.
Unit Attributes: Humanoid.
Damage Affinity: Normal, Fire, Life.
Roles: Tank, Damage Dealer, Healer.

Elite Unit's Design: The Fasted Monk is designed to be a combat tanking unit. Due to its vulnerability to life damage, the Fasted Monk can heal twice as fast as any other unit in the game. This makes the Fasted Monk an ideal unit to backup with other healers. The Fast ability can significantly reduce its upkeep cost at the sacrifice of movement and health, while providing Loyalty. This unit leverages its buildup of Loyalty to provide benefits to mobility and recovery via Keto.



Holy Diver


Personality: Emotional, Vindictive, Strong-willed, Impatient, Grand, Dogmatic.
Race: Human.
Alignment: Neutral Good.
Unit Attributes: Magical, Armored, Humanoid, Flying, Mount, Bestial.
Damage Affinity: Normal, Thunder, Life.
Roles: Anti-Mount, Healer, Anti-Armored.

Elite Unit's Design: The Holy Diver is a mobile flying combat unit. Its unique combination of flight and Mobility gives it the unique ability to safely dive from and return to the skies while initiating its attacks. Sacred Hand is an awesome clutch-healing ability, so long as the player ensures that the Holy Diver remains loyal to their cause. Players could find that gaining loyalty for such a grand yet impatient character could be a challenge, for an otherwise exceptional combat unit.



Karpathian Vampire


Personality: Adventurous, Multi-tasking, Extroverted, Lonely, Romantic, Gluttonous, Vain.
Race: Dhampyr.
Alignment: Neutral Evil.
Unit Attributes: Magical, Undead, Humanoid.
Damage Affinity: Normal and Death.
Roles: Summoner, Infiltrator, Tank.

Elite Unit's Design: The Karpathian Vampire is designed to be a self-healing undead unit that is capable of free spawning itself while on the offensive. This unit, although not the most offensively capable, is highly opportunistic when used to land the killing blow on enemy humanoid units. If the opponent doesn't immediately address the Karpathian Vampire, it could easily multiply across the battlefield. Being Undead makes this unit vulnerable to both fire and life damage, but offers ice, thunder, and magic resistances.



Lightning Golem


Personality: None.
Race: Golem.
Alignment: True Neutral.
Unit Attributes: Large, Magical, Elemental, Armored, Construct.
Damage Affinity: Thunder.
Roles: Tank, Anti-Armored, Area Damage.

Elite Unit's Design: The Lightning Golem is designed to be an anti-armored combat unit. In addition this golem's attacks are ranged, and able to target multiple enemy units. This makes the Lightning Golem effective against other armored units, and an effective anti-flying unit with its natural ranged attack. Golems are some of the strongest units in the game. However, Golems cannot be deployed by the normal means. Instead they can only be upgraded into, or built via the Puppet Master's "Construct" ability. This makes the acquisition of a golem more nuanced and requiring a degree of planning. Being a controllable automation, a Puppet Master can assume control of a currently uncontrolled Golem. This also applies to enemy Puppet Masters and Golems. Golems are designed to be powerful warmachine-like constructs that can be stolen by other players, if they are not protected via the use of Puppet Master units. All golems are vulnerable to acid damage.



Mire Creeper


Personality: None.
Race: Plant.
Alignment: Chaos Evil.
Unit Attributes: Wild, Large, Aquatic, Plant.
Damage Affinity: Acid and Death.
Roles: Loyalty Manipulation, Anti-Construct, Area Damage.
Wild Terrain: Swamps and Rivers.

Elite Unit's Design: The Mire Creeper is designed to be a low costing, and relatively high damage-dealing elite unit that is effective against constructs and squad units. The Mire Creeper has no ability to naturally generate Loyalty, which requires careful consideration when needing to use its Poison Spray ability. Because Poison Spray deals death damage, the Mire Creeper can be deployed as a highly effective healing unit for undead-based armies. The Mire Creeper is an aquatic unit, making it rather sluggish when outside of swamp or river terrain. Most plant units have no ranged attack, but the Mire Creeper does have a limited use Acid Volley which can allow it to defend itself against flying units. Like with other plants, the Mire Creeper is vulnerable to fire damage.



Puppet Master


Personality: Hardworking, Artful, Busy, Neutral, Escapist.
Race: Half-Elf.
Alignment: True Neutral.
Unit Attributes: Magical, Humanoid.
Damage Affinity: Acid.
Roles: Summoner, Anti-Construct, Unit Support.

Elite Unit's Design: The Puppet Master is designed as a golem support and countering unit. She has the ability to Control Golems, which can steal an enemy's golem to enlist it within the player's own army. When given enough time the Puppet Master can produce powerful Golems, and significantly enhance their operating efficiency and movement speed. The Puppet Master must be near the front lines in order to ensure that her Golems are as effective as they can be. Her proficiency with alchemy is more of a personal counter-measure for when she must deal with enemy construct units (or her own failed mistakes). The Puppet Master also boasts magical and acid resistance, and can be somewhat effective against squads units due to the explosive nature of the thrown Acid Flasks.



Stratus Dragon


Personality: None.
Race: Dragon.
Alignment: Law Good.
Unit Attributes: Large, Elemental, Flying, Armored, Wild, Bestial.
Damage Affinity: Normal, Ice, Thunder.
Roles: Anti-Armored, Area Damage, Damage Dealer.
Wild Terrain: Snowland.

Elite Unit's Design: The Stratus Dragon is the most powerful offensive combat unit in the game. Being a dragon, this unit is naturally armored and resistant to normal and ice damage; and is immune to thunder damage. The Stratus Dragon is the ruler of the skies and brings with it a storming tempest of pride-fueled power whenever it can demonstrate its aerial dominance. However, this rare snowland unit is also the most expensive unit to both deploy and maintain within a player's army.



Toad Hermit


Personality: Freethinking, Absentminded, Frugal, Old-fashined, Odd.
Race: Gortsapo.
Alignment: Chaos Neutral.
Unit Attributes: Wild, Small, Humanoid, Aquatic, Bestial, Mount.
Damage Affinity: Magic.
Roles: Summoner, Loyalty Manipulation, Unit Support.
Wild Terrain: Swamps and Rivers.

Elite Unit's Design: The Toad Hermit is designed as a powerful summoner unit specializing in deploying elemental bestial creatures. When given enough time, this unit will deploy powerful elemental bestial creatures without needing to pay gold. This can lead to a long-term powerful advantage where the savings in gold results in a more financially efficient army. Through Bond and Link this unit can enhance existing elemental bestial units to remain on the offense while this unit waits in the safe distance. This character's Recharge solidifies this unit's independent nature, allowing it to prepare for another summon without needing to travel to a settlement or war camp to resupply itself. Opponents will be pressured to counter this unit by mobilizing a few units to go after it. It only takes a single unit near the Toad Hermit to disrupt the summoning process. When disrupted, the Toad Hermit will have to leverage its aquatic mobility in order to reach a quiet and solitary location to continue its summoning.



Wooden Golem


Personality: None.
Race: Golem.
Alignment: True Neutral.
Unit Attributes: Large, Magical, Elemental, Armored, Plant, Construct.
Damage Affinity: Normal.
Roles: Tank, Protector, Combat Support.

Elite Unit's Design: The Wooden Golem is designed to be the best defensive combat unit. This is the only golem that can naturally heal itself due to its plant attribute. In addition, this golem can uniquely aid in the repairing of a settlement or war camp's defensive points (DP). Golems are some of the strongest units in the game. However, Golems cannot be deployed by the normal means. Instead they can only be upgraded into, or built via the Puppet Master's "Construct" ability. This makes the acquisition of a golem more nuanced and requiring a degree of planning. Being a controllable automation, a Puppet Master can assume control of a currently uncontrolled Golem. This also applies to enemy Puppet Masters and Golems. Golems are designed to be powerful warmachine-like constructs that can be stolen by other players, if they are not protected via the use of Puppet Master units. All golems are vulnerable to acid damage.



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